Just outside of the town of Thimbleweed Park is Ransome, a cursed insult clown that loves to curse, and Delores, a programming whiz who is set to inherit a fortune. Among the five characters are the Federal Agents Ray and Reyes who both come to solve the murder but have other independent goals in mind. Thimbleweed's cast of characters feel like they could be right at home on any new TV show, and exploring the playable character's histories feels very rewarding. Early on, Thimbleweed Park's focus is squarely on the murder but even in the early stages there's something going on that's not quite right. ![]() Thimbleweed Park takes place in 1987 and opens with a murder that quickly becomes one of many problems you will face. But who better to show the proverbial kid's how it's done than two of the most successful designers of the graphic adventure game? Ron Gilbert and Gary Winnick, both co-designers on Maniac Mansion, have returned with Thimbleweed Park, a new point-and-click adventure game that is incredibly self-aware of where it is in the gaming landscape. Strange things are a foot in Thimbleweed Park, odd nefarious things.Originally Posted Here Adventure games are having some of the best years the genre has seen in a long while, with most of that resurgence pegged on TellTale's many series. Everyone has their opinions about what went on, but no one seems terribly concerned about the dead body, or the shady sheriff who might also be the coroner. The game tells the story of a murder investigation in the strange town where the people are eccentric and everything is powered by glowing vacuum tubes. ![]() I could understand thinking that these additions are shortcuts, that they were farming work out to their fans, but the sheer volume and quality of this stuff convinces me that these are nothing short of genuine appreciation. There are libraries bursting with books, each with names and excepts written by backers. You don’t have to look far to find it, by every phone you’ll find a phone book filled with backer names and phone numbers that lead to answering machines featuring a recorded message from those backers. What you’ll find nestled between the nostalgic pixel graphics is love. Thimbleweed Park is a traditional point-and-click adventure game created by the masters of the genre, but it’s significantly more than that. These games focused on clever writing, inventive puzzles, and genuine humour and Thimbleweed Park emulates this expertly. These are games like Maniac Mansion, Zak McKracken, and, of course, the Monkey Island series. If not, then know that these two gentlemen were behind some of the best adventure games to come out of LucasArts during their heydey. Adventure game fans will likely recognize those two names. Thimbleweed Park is the result of a successful Kickstarter campaign from creators Ron Gilbert and Gary Winnick that amassed over half a million dollars, double what they asked for. By the way, I didn’t collect a single speck. The game commits 100 per cent to everything it does, and there are jokes crawling along every inch of it, even in the achievements list. I think this is an excellent way to describe Thimbleweed Park. Notably, you’ll find achievements for collecting specks of dust, the requisite pointless collection item of the game, but more importantly, you’ll also find an achievement for not collecting any of them. ![]() When looking at the achievements list for Thimbleweed Park, you’ll see some interesting things.
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